Rooted. Takes half damage if it hasn't moved on its turn.
Multiattack. Two slash attacks.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) [Slashing] damage.
Spike Whip. RangedWeapon Attack: +6 to hit, range 15 ft., 1 target. Hit: 8 (2d6 + 1) [Piercing] damage.
Vegetation Grapple. DC 12 + half summoner spell level, range 30 ft., 1 target. Grapple creature of large or smaller in roots.
Sprint. Triple movement speed towards a single target, any attacker has advantage on attack rolls against this creature until it's next turn.
Eternal Servent. If this creatures summoner is attacked within 10 ft of this creature, it can switch places to take on any damage onto itself instead.
Description
Flesh and root melded together in an unholy dynamic, the Arbour Monstrosity is a corpse summoned from an unknown plane, brought to life by near-druidic magics as plant life finds it's way grown into the corpse. Whether it's more plant than flesh is something easy to mistake.
It serves its master to its dying breath and holds no autonomy, though it's possible that consciousness can be instilled into the being if care is not taken to avoid giving it life.
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