Medium unknown, Lawful Neutral
Armor Class 13 natural
Hit Points 30 (5d8 + 12)
Speed 35 ft.
STR
19 (+4)
DEX
19 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +7
Damage Resistances Psychic
Damage Immunities Cold, Necrotic, Thunder
Condition Immunities Charmed, Exhaustion, Frightened, Stunned, Unconscious
Senses Passive Perception 18
Languages Abyssal The cries and dying words of the ones it avenges. The Avenger only speaks the last words of the beings it is avenging and the cries of the dying.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Revenge. The Avenger gets +1 hit point for each person the target(s) have killed. For every ten killed the Avenger gets +1 AC and +1d4 hit dice for all reactions and actions.

Actions

Glaive. Melee Weapon Attack: 4+ to hit, reach # ft., # target. Hit: 8 (1d10 + 3) piercing damage. 

Net. RangedWeapon Attack: 4+ to hit, range 5/15 ft., 2 targets. Hit: 5 (1d4 + 3) piercing damage.

Blowdart. RangedWeapon Attack: 4+ to hit, range 25/100 ft., 1 target. Hit: 1 piercing damage.

Bonus Actions

Wail. The Avenger lets out a piercing shriek of dying souls and their tears turn to acid that they use to coat their weapons. If players come into contact with the coated weapons they will take 1d6 acid damage until the affects wear off. The acid and its affects dissipates after 3 turns. This bonus action can be taken once every 5 turns. 

Reactions

Nails.  When a being is within 5 feet of the avenger it will attack with its nails for 1d4 slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Avenger is a being nobody knows much about. It targets those who have blood on their hands and hunts them down for the sole purpose of either them or the target dying. It will ignore anyone who is not their target unless they come within 5 feet of the Avenger. The Avenger appears as a woman with black tears running down its face and in funeral attire. It neither stops nor forfeits and cannot be reasoned with. After death it splits into many different beings to haunt but not hurt those who it failed to kill. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2021 7:41:20 PM
1
0
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Coming Soon
Bardwithanotamatone

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