Mute. As a bonus action, The Warforged can activate a secret mechanism within his armblade. This releases a 10ft radius area of Silence. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible inside. The Sphere follows the blade.
Multiattack. The Warforged mage killer can make two attacks with his Mage killer Blade and one with his Poison Arrow.
Mage killer Blade. Melee Weapon Attack: +5 to hit, range 5ft., 1 target. Hit: 10 (2d8+2) and any mage concentrating on a spell must make the check with disadvantage.
Poison Arrow. Ranged Weapon Attack: +5 to Hit Range 60/120 ft., 1 Target. Hit: 10 (4d4+2) Acid damage, and the target is Poisoned and takes 4 (1d4+2) damage at the start each of its turns. DC 15 Con saves.
Antimagic Barrier. If the Warfordged succeed with a save roll against a spell, instead of half damage he can choose to take none.
Description
No more Magic. Armed with the Mage Killer blade, and a Poison arrow coming out of its mouth, the Warfordged is a tool used by many armies to dispense of the magic user's forces of the enemy's.
War Bound. Made for combat. Even when not in battle the Warfordged is always trying to apply wartime tactics and discipline to every situation.
The most efficient soldier. A Warfordged doesn't require to breathe, drink, eat or sleep to live. He is immune to disease, and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put him to sleep.
Previous Versions
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