Vibranium Shield. The Vibranium Shield grants Captain Americana a +5 bonus to AC (included above) and advantage on Dexterity saving throws against effects he can see, such as spells and traps. He also takes no damage from Magic Missile Attacks made with the shield count as magical.
Inspiring Presence. All friendly creatures able to see Captain Americana have advantage on saving throws against being frightened or charmed.
Teamwork. When Captain Americana is within 5ft. of a hostile creature and not incapacitated his allies have advantage on all attacks made against the creature.
Champion's precision. Captain Americana's attacks score critical hits on a roll of 18-20.
Multiattack. Captain Americana makes up to three attacks.
Unarmed strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) bludgeoning damage.
Shield Smash. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 13 (1d10 + 8) bludgeoning damage. If ranged attacks hit their target the Vibranium Shield returns to Captain Americana's hands. If ranged attacks miss their target the Vibranium Shield falls to the ground within 15 ft. of the target, in a position determined by the DM.
Shield block. When a friendly creature within 5 ft. of Captain Americana is targeted by an attack it must target him instead. This attack is made with disadvantage. In order to use this reaction Captain Americana must be holding the Vibranium Shield.
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