The wendigo can innately cast the following spells requiring do materials
fog cloud,spike growth, call lightning with a range of 20 miles in its lair and a radius of 3 miles,
3/day finger of death
The wendigo makes three attacks: one with bite and two with claws or tail
Claws +9 to hit 10 ft 2d6+4 slashing and 1d6 necrotic damage
Bite +9 to hit 5 ft 2d8+4 piercing damage
Tail +6 to hit 80/320 2d6+2 piercing damage
claw. the wendigo makes a claw attack
Description
the wendigo looks like a 17 foot tall satyr with it's flesh Bearely hanging on to its bone. It's arms drag on the ground when it walks giving it a destinct track and making it easy to follow. It's head is that of a 13 year old elk skull on top of a 5 foot neck with a ridge that runs down to the bottom of its tail to make a quiver of arrow like needles
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
on initiative count 20 the wendigo can
cast erupting earth, or thunder step requiring no materials it also can cover it's entire lair in a darkness spell for 1 minute.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects
The air within 3 miles reeks of ozone and is considered arctic conditions.
trees within 3 miles are gnarled and twisted and one in 30 are corrupted Trent.
If the wendigo dies the forest generates 1d4 fey portals in random locations throughout the forest.
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