Medium Undead, Chaotic Evil
Armor Class 14 Natural
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Elvish, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Even in Death. When a contagion dies, it explodes in a burst of bile and sickness. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage plus 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Actions

Barbed Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target is grappled (escape DC 11)

Contagion. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d8) acid damage plus 10 (3d6) poison damage.

Description

A contagion is a series of moist sinews that form the shape of the humanoid it used to be. Dark magics have turned these remains into an undead creature whose sole purpose is to remain motionless until disturbed

SenseiDisaster

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