Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.
Magic Weapons. The statue’s weapon attacks are magical.
Petrified Form. When reduced to 0 hit points or by the command of its creator the statue becomes petrified. The statue leaves this stage at the command of its creator, if an action triggers it, or if a creature attacks the statue, but only if the statue has at least 1 hit points.
When the statue leaves the petrified stage it becomes capable of taking actions after 1 round. The statue however suffers a reduced walking speed to 20 ft. for 3d8 rounds.
Multiattack. The statue makes three melee weapon attacks; one with its bite, one with its horns and one with its claws. If its fire breath is available, it can use its fire breath instead of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15--foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Description
One of the most dreadful constructs ever created, these statues resembling chimeras contain all the powers of a chimera, combined with the living statue’s construct nature and tough skin.
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