This Green Creature Is Said To Be Green And Talk That Has 4 Tiny Legs At The Bottom. This Creature Is From A Secret Dimension Never Found Before By People Or Creatures In DND.
This Creature Has 2 Actions.
Bash: The Creeper Runs And Smashes Into Someone, Dealing 1d6 Blunt Damage. To Hit: 1d20+2
Explode: The Creeper Explodes Into A Giant Blast Of Power, Dealing 6d10 Force Damage To Any Creature Within 10ft. Of It. Once This Ability Activates, The Creeper Dies. To Hit: 1d20+5 This Ability Only Activates When The Creeper Is Within 5ft. Of A Creature Or It Goes Under 20 Hp.
Blend-In: The Creeper Can Turn Invisible And Uninvisible At Any Time And Whenever It Wants Like Its A Light Switch.
On A Bonus Action, It Can Turn Invisible Or Not Invisible.
If A Creature Is In A 5ft. Of The Creeper, It Can Use Its Explode Ability. It Also Automatically Uses Explode When Under 20 Hp.
This Creature Cannot Do Legendary Actions. But It Is Legendary And Only Heard In Legends.
This Creature Cannot Do Mythic Actions. But It Is A Myth Because It's Only Found In Myths And Legends.
Description
A Tall Green Creature With 4 Tiny Legs At The Bottom. It Is The Color Of Leaves And Can Also Blend In With All Environment's.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.