Fire immunity. The Tiger is immune to fire damage
Fire Step. Once per summon the Tiger can teleport to a unoccupied space it can see within 60ft, it can take one medium or smaller creature with it. When it does all creatures within 10ft of the space the tiger left must make a dc 15 dex save or take 3d8 fire damage, or half as much on a save. As fire and smoke explode from where the Tiger once stood.
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 3 + 4) fire damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Fire Step: As an action the tiger uses it's fire step ability. [rollable](3d8)
Comments