Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6) The dragon head exhales fire in a 15--foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Frightening Roar. The lion head once per day can let loose with a terrifying roar. Any creature that can hear within 300 feet of the chimera must make a DC 15 CON saving throw. No adverse affect on a save. On a failure, a creature is paralyzed in fear for 1 round.
Stinking Bleat (Recharge 6) The goat head lets loose a massive bleat and belches forth a 10-foot radius sphere stinking cloud of yellow, nauseating gas centered on a point. Range 20 feet. The area is heavily-obscured. The cloud lingers for 3 rounds unless dissipated with a strong wind. All those the start their turn in the cloud must make a DC 15 CON saving throw vs. poison or spend their action retching and coughing.
Description
A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
The Alpha Chimera is a stronger, faster and more terrifying variety of the average chimera. They are very rare breeds, and hold reign over a much larger territory, and will venture out once every few years in search of a single female to mate with. Luckily, these creatures make their homes far from humanoid settlements in very isolated environments.
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