Large Beast, Chaotic Good
Armor Class 18 natural plate armour
Hit Points 45 (7d10 + 15)
Speed 25 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, DEX +7
Damage Resistances All
Condition Immunities Stunned
Senses Passive Perception 11
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

 

the armasquillo has no spellcasting ability. 

Actions

Tentacle attack. slashes at enemy with the pointed tips at the end of each of its tentacles. 

Tentacle attack Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1-4 targets. Hit: 1 (2d10 + 6) slashing damage. 

Ink Spray. lifts tentacles in the front of its body and sprays its target with dark, staining ink. causes temporary blindness. 

Ink Spray Ranged Attack. RangedWeapon Attack: +2 to hit, range 20 ft., 3 targets. Hit: 1 (1d4 + 5) burning damage.

Bonus Actions

the armasquillos bonus action is when in grapples an enemy with half of its tentacles. 

Reactions

Shut Down. when its hitpoints get lower than 15, it bunches up so only its armour is exposed and its armor goes up by 2. 

Legendary Actions

 

the armasquillo is neither legendary

Mythic Actions

nor mythic

Description

the armsquillo is a squid with armadillo armour and pointed tips on its tentacles.

Lair and Lair Actions

 

this monster has no lair

Monster Tags: Armor

Habitat: Underwater

arccantdie

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