Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Arcana +1
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Spellcasting. The commoner mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The mage has the following spells prepared:

Cantrips (at will): light, prestidigitation

1st level (1 slot): find familiar

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Some commoners, generally those who live nicer lives in large cities, learn the basics of the arcane. They usually learn non-combative spells, such as prestidigitation. Some of these mages will continue their magical studies and become very adept and skilled with magic, while others will live more standard and normal lives, occasionally using their magical knowledge and abilities to slightly ease and better their lives.

Monster Tags: NPC

Habitat: ForestGrasslandHillUrban

Ne0Gaming

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