Large Beast (Shapechanger), Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 53 (8d10 + 7)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CON +5
Skills Acrobatics +2, Perception +5
Damage Resistances Fire
Damage Immunities Lightning
Senses Darkvision 60 ft., Passive Perception 18
Languages Abyssal, Celestial, Common, Druidic, Infernal Understands Abyssal, Celestial, Common, Druidic, Infernal, Primordial but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its Claws, and one with its Snake Strike. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Snake Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 poison damage, and the target must make a DC 10 Constitution saving throw, taking 2d4+5 poison damage on a failed save, or half as much damage on a successful one.

Lightning Breath (Recharge 5–6).  Exhales lightning in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking  (4d8) lightning damage on a failed save, or half as much damage on a successful one.

Flight. (1 per dawn to dawn). Fly yourself 60ft or less to a destination you select that is empty.

Description

A chimera variant is a combination of eagle, lion, and snake, and features the head and body of a lion, wings of an eagle and the tail is a venomous snake. It likes to swoop down from the sky and engulf prey with its lightning breath before landing to attack.

 

SirenzStrife

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