Large Monstrosity, Neutral Evil
Armor Class 18 Plate
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
21 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +8, CON +6, WIS +5
Skills Athletics +8, Perception +5, Survival +5
Senses Darkvision, Passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Brute. A melee weapon does one extra damage die on an attack (included in the attack)

Rampage. When the Centaur reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a greataxe attack.

Actions

Multiattack. The centaur makes two attacks: one with its greataxe and two with its hooves.

Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, forced into the deserts by their kin, they hold their resentment for good aligned races close to their hearts.

Monster Tags: NPCfeymonstrosity

Habitat: DesertMountain

Trevorc3857

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