Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Brute. A melee weapon does one extra damage die on an attack (included in the attack)
Rampage. When the Centaur reduces a creature to 0 hit points with a melee attack, it can use a bonus action to move up to half its speed and make a greataxe attack.
Multiattack. The centaur makes two attacks: one with its greataxe and two with its hooves.
Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Description
A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, forced into the deserts by their kin, they hold their resentment for good aligned races close to their hearts.
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