Huge Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 250 (22d12 + 108)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
STR
24 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws DEX +6, CON +12, WIS +8, CHA +10
Skills Intimidation +5, Perception +14, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 25
Languages Celestial, Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dracolich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) necrotic damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.

Breath of Belikgrith (Recharge 5–6). The dracolich exhales its breath in a 90-foot line that is 5 feet wide or a 60 foot cone. Each creature in that line/cone must make a DC 20 Dexterity saving throw, taking 66 (12d10) See Below damage on a failed save, or half as much damage on a successful one.

Breath Type. (1d4) 

On a 1 the breath  is a paralyzing cone

On a 2 the breath is a cone of fire

On a 3 the breath is a line of lightning

On a 4 the breath is a line of acid

 

Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dracolich regains spent legendary actions at the start of its turn.

Detect. The dracolich makes a Wisdom (Perception) check.

Tail Attack. The dracolich makes a tail attack.

Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.

Description

A dracolich of unimaginable size and color. The bones are streaked with green, blue and red. Scars cover the skeletal remains with visible signs of a dragons breath weapon. Scorch marks, lightning chars and acid burns make up the most noticeable scars. A weird sense of divine presence is felt when you enter the pyramid of this dracolich but it is quickly replaced by an overwhelming feeling of death as a character has their first encounter with the beast. Anyone who understands draconic or celestial understands the monsters constant ramblings of slaying all dragons before her.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2021 9:57:21 AM
18
2
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Coming Soon

Habitat: Desert

AK_LoneSurvivor

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