Medium Construct
Armor Class 18 (natural armor)
Hit Points 30 (5d8 + 12)
Speed
STR
10 (+0)
DEX
1 (-5)
CON
10 (+0)
INT
18 (+4)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Advanced Sensors. The Automa-Cannon has blindvision out to a range of 30 feet (blind beyond this radius).

Rapidfire. The Automa-Cannon can attempt to rapidfire, firing 6 shots at disadvantage. If any result in a natural 1 the Automa-Cannon will jam and stops firing. The Automa-Cannon cant attack during its next turn and is considered stunned.

Actions

Multi Attack. The Automa-Cannon can make 3 Cannon attacks.

Cannon. Ranged Attack: +4 to hit, range 30 ft., one target. Hit: 9 (1d8+4) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

BernBeer

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