Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Goddess of the Hunt. Artemis attacks any beast type creatures with advantage
Queen of the Woods. Artemis makes any nature or survival checks with advantage at all times. She can cast animal friendship at will as a free action. Additionally in forests she has advantage on all stealth checks and is immune to detection from Olympians.
Improved critical. Artemis scores a critical hit on an 18, 19, or 20 on her attack die
Precise Critical. On a critical hit, in addition to doubling her damage die, Artemis adds an extra damage die to her criticals.
Legendary Resistance 3/day. Artemis can pass a saving throw she otherwise would have failed.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 12) piercing damage.
Khryselakatos. Ranged Weapon Attack: +17 to hit, ranged 1000/5000 ft., one target. Hit: 6 (4d8 + 20) piercing damage.
Conjure animals 3/day. Artemis can use a bonus action to cast conjure animals.
Hunters mark. 3/day. Artemis can mark a target for 24 hours.
Hail of thorns 3/day. As a bonus action, Artemis can cast hail of thorns for her next attack to hit. On a hit Artemis does an additional 4d10 piercing damage players may make a DC 20 DEX save to take half damage.
Dexterous opportunity. Artemis can make opportunity attacks with her bow.
Pin. As a reaction Artemis can make a non damaging attack roll to pin an arrow through someone to the ground. Players must use their action to pass a DC15 strength check to free themselves from the arrow on their turn. While pinned movement speed is 0 and players have disadvantage on dexterity checks and saves.
3 Per round
Conjure trap. Artemis can spawn a trap of vines on the ground that is only visible on a DC 15 perception check. Players must make a DC15 STR check with their action on their turn to break free from the trap. Players suffer from the restrained condition while trapped.
Cunning action. Artemis can hide, dash or dodge as a legendary action.
Cure Wounds. Can cast a 3rd level cure wounds on herself as a legendary action
Extra Attack. Can make a bow attack as a legendary action.
Description
Artemis is the Olympian Goddess of the Hunt. No greater hunter has ever lived or will live. Capable of hitting shots through trees, and over incredible distances when Artemis sets her sights on you, no one is safe. Mysteriously living secluded and hidden from the other Olympians, Artemis has found her peace living and hunting in the woods of men.