Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Death Burst. When the armor dies, the elemental spirit inside it bursts forth, dealing 7 (2d6) fire damage to every creature within 5 feet.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) fire damage.
Flame Blast(Recharge 5–6). Ranged Spell Attack: +1 to hit, range 30 ft., the armor lifts its faceplate and sends a blast of fire towards a single creature it can see. On a hit, the creature takes 7 (2d6).
Description
This suit of armor is magically bound to a fire elemental. When inactive, it appears to be a normal, if ornate, suit of armor with a single ruby mounted into the chest plate. The ruby is an Elemental Gem, and serves as the connection between the Elemental and the suit of armor. When activated, the suit fills with fire, which spills out at the joints and faceplate.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/18/2021 3:42:37 PM
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11
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2
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Coming Soon
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