Immutable Form. The automaton is immune to any spell or effect that would alter its form.
Artificial Intelligence. The automaton is immune to being charmed, stunned, or otherwise made to act a certain way through magical means.
Self-repair. The automaton, provided Tinkerer's tools and spare parts, can repair itself one part at a time during a short rest. It can also repair other automatons at twice the speed, and can create new spare parts with the proper materials at one hour per body part. Each joint constitutes the start of a new part, for example the forearm and the upper arm are different parts, and each finger section is distinct as well due to the delicate and precise work required. The automaton cannot repair itself if both of its hands are missing.
Robotic Precision. Each automaton is created with a specific purpose in mind. Variant models are slightly less common than the base model, for example a crew of these constructs may have a lookout variant with telescopic lenses. Another navigator model may have been designed particularly to map the stars mentally to determine location and direction while sailing. Each automaton, when made properly, will have proficiency in skills related to its specific purpose, and will roll for this one purpose with advantage.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) bludgeoning damage.
Description
Clockwork automatons are generally not built for combat, but rather for efficient and precise labor or very specific tasks. They stand at about average human height, and are of slender build, with wooden paneling over their internal gears and machinations similar to segmented armor. Their joints are visible, showing larger gears at their pivot points. When creating some exertion (physical or "mental" if they are built for observation, deduction, or navigation) the clockwork automatons produce a quiet whirring sound. When idle they instead produce a very faint ticking noise that can only be heard within 5 feet. As they are built for precise work, they move rather slowly, and cannot put much force behind any physical attacks.
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