Medium Monstrosity, Neutral Evil
Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
13 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +4
Damage Resistances Lightning
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ignite Susceptibility. If a creeper takes 10 or more fire damage from 1 attack or is set on fire, it immediately uses its Explode attack regardless of its turn in initiative.

Lighting Charge. If a creeper takes lightning damage, its Explode attack's radius and damage doubles.

Actions

Explode. All creatures within 15 ft of the creeper must make a DC 14 Dexterity saving throw. On a failure a creature takes 30 (6d10) bludgeoning damage and is pushed back 5 ft. On a success a creature takes half damage and is not pushed back.
The creeper then dies.

Description

Aw man

MasterMuffles

Comments

Posts Quoted:
Reply
Clear All Quotes