Medium Humanoid, Neutral Evil
Armor Class 19
Hit Points 135 (15d10 + 53)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +5, CON +6, WIS +3, CHA +5
Skills Acrobatics +4, Perception +6, Persuasion +4
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Natural Charisma- The Baroness' natural beauty and charm entices those around her. Anyone within sight of her must succeed on a DC 15 Charisma saving throw or be Charmed for the next hour. Creatures affected can repeat the save at the end of each turn.

Reactive- The Baroness can use two reactions in a single turn with no penalty.

Actions

Multiattack- The Baroness makes three attacks, two with her cutlass and one with her modified crossbow.

Cutlass- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15(2d10+4) slashing damage plus 4(1d8) poison damage.

Modified Crossbow- Ranged Weapon Attack: +7 to hit, reach 60/120 ft., one target. Hit: 11(2d6+4) piercing damage.

Reactions

Parry- The Baroness can add 4 to her AC against one melee attack that would hit her. To do so she must see the attacker and be wielding a melee weapon.

Vicious Mockery- Anytime someone attacks the Baroness and misses, she unleashes a string of insults at them. If they can hear her, regardless of if they understand, they must succeed on a DC 16 Wisdom saving throw or take 1d6 psychic damage.

Azreal44

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