Medium Celestial, Chaotic Good
Armor Class 11 Natural
Hit Points 10 (1d10 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +3
Senses Darkvision 60ft, Passive Perception 14
Languages Astral, Hyena
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Astral Hyena is a beast from the Astral Plane

Must be Summoned.

Cannot stay in the Material Realm longer than 3 hours.  

Cannot be knocked unconscious or killed. If hitpoints reach 0, the Astral Hyena dissipates, going back to the Astral Plane and cannot be summoned again for 8 hours.

Actions

Pack Tactics. The Astral Hyena has advantage on an attack roll against a creature if at least one of the Astral Hyena's allies is within 5ft of the creature and the ally isn't incapacitated. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) [piercing] damage. If the creature fails a DC 12 Dexterity saving throw, they are Grappled.

Reactions

Evade. If a creature makes a ranged attack from 20 ft or farther, the Astral Hyena can become Intangible and takes no damage, if the ranged attack is magical it takes half damage. 

Description

The Astral Hyena varies in its appearance. They always look like a Hyena, but can vary in size and colouration. 

The Astral Hyena is a beast of the Astral Plane, and as such appears at first as a constellation back by a night sky, until it becomes corporeal, then it takes the full physical characteristics of a typical Hyena (but more intelligent).

Lair and Lair Actions

Astral Plane

Lair Actions

When the Astral Hyena drops to 0 Hitpoints, it will Dissipate and return to the Astral Plane

  • While in the Astral Plane, the Astral Hyena regains 1d4 Hitpoints per hour.

Habitat: DesertGrassland

Foecrusher_Pwent

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