Large Beast, Unaligned
Armor Class 11 Natural
Hit Points 25 (3d10 + 9)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
7 (-2)
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Senses passive Perception 9

Languages —

Challenge 1/4 (50 XP)

Speed: 40

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 9 (2d4 + 4) bludgeoning damage.

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 11 (2d6 + 4) piercing damage

Charge. If the bull moves at least 30 feet in a straight
line toward a target and then hits it with a gore attack
on the same turn, the target takes an extra 3 (1d6)
piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Panther_Kaiser

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