Tiny Beast, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 100 (8d10 + 15)
Speed 60 ft., Swim 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +3
Damage Resistances Piercing, Slashing
Damage Immunities Bludgeoning, Cold, Force, Necrotic, Poison, Psychic, Thunder
Senses Passive Perception 15
Languages Common Programmed by creator to repeat one phrase every 15 seconds after activation. --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Keen Smell. The Asterobear has advantage on Wisdom (Perception) checks that rely on smell.

Death Scatter. If the Asterobear dies when it is medium or small, it is immediately reborn as two of the next smaller size of Asterobear.

Actions

Multiattack. The Asterobear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8 + 7 piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 7 slashing damage.

If hit by a bite or claw attack, the target must succeed on a DC 16 Constitution saving throw or suffer one random poison effect:

1. Poison Damage: The target takes 4d8 poison damage.

2. Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.

3. Paralysis: The target is paralyzed until the end of its next turn.

Reactions

Magic Resistance. The Asterobear has advantage on saving throws against spells and other magical effects.

Monster Tags: Misc Creatureconstruct

Habitat: UnderdarkUrban

catbrarian_bastet

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