Keen Hearing and Sight. Cedyr has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Silent as the Wind. Cedyr can attempt to hide when only partially obscured
Sharpshooter. Cedyr ignores cover when attacking with a ranged weapon, and does not receive disadvantage from attacking at maximum range with ranged weapons
Expert Marksman. Cedyr crits on an 18-20 with ranged weapon attacks
Multiattack. The scout makes three attacks.
Swing Antlerbow. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Fire Antlerbow. Ranged Weapon Attack: +13 to hit, reach 300ft, one target. Hit: 12 (1d12+6) piercing damage.
Cunning Action. Cedyr can attempt to dash, disengage, or hide as a bonus action
Cedyr has three legendary actions he can take immediately after another creature’s turn. He regains all spent actions at the start if his turn.
Reposition. Cedyr may make a cunning action and move up to his movement speed.
Attack Cedyr makes one weapon attack.
Comments