Medium Humanoid (Elf), Lawful Neutral
Armor Class 18 (studded leather armor)
Hit Points 122 (20d10 + 32)
Speed 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws DEX +9, WIS +5
Skills Acrobatics +11, Nature +7, Perception +7, Stealth +11, Survival +7
Senses Blindsight 30 ft., Darkvision 60ft, Passive Perception 20
Languages Common, Druidic, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Sight. Cedyr has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Silent as the Wind. Cedyr can attempt to hide when only partially obscured 

Sharpshooter. Cedyr ignores cover when attacking with a ranged weapon, and does not receive disadvantage from attacking at maximum range with ranged weapons

Expert Marksman. Cedyr crits on an 18-20 with ranged weapon attacks

 

Actions

Multiattack. The scout makes three attacks.

Swing Antlerbow. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Fire Antlerbow. Ranged Weapon Attack: +13 to hit, reach 300ft, one target. Hit: 12 (1d12+6) piercing damage.

Bonus Actions

Cunning Action. Cedyr can attempt to dash, disengage, or hide as a bonus action

Legendary Actions

Cedyr has three legendary actions he can take immediately after another creature’s turn. He regains all spent actions at the start if his turn.

Reposition. Cedyr may make a cunning action and move up to his movement speed.

Attack Cedyr makes one weapon attack.

 

Monster Tags: NPC

Habitat: ForestGrasslandHillMountain

DragonCrusher09

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