Special Trait Control minds can control people into doing as they will finishes on the players move 3 turns after.
Action,
Action Melee Attack. Tear Attack: +8 to hit, reach 15 ft., target. Hit: 5 (4d6 + 6) [fire,cold or poison] damage.
Action Ranged Attack. Quill Attack: +8 to hit, range 9/90 ft., target. Hit: 5 (5d8 + 6) [fire,cold or poison] damage. (Piercing)
They are used for using a claw attack when the action is made
Block. If it is shot at with and arrow it can tuck its head down between the wings and make its body harden granting resistance.
tear. After a bite Attack it can grab your legs and try to rip you apart +8 7d6+6
Enter the description for how legendary actions work for your monster here. 2
Legendary Action Name (Costs 1 Actions). Can shriek causing your head to feel cold and make you light headed and your ears ring and you have lost hearing for three of your turns and you take 8d10 phsycic damage if you succeed you keep your hearing but you take 4d6 damage.
DC.20 wisdom saving throw
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Green and silver(poison), light blue and white(cold),red and gold(fire) jet black eyes waves wings with the hands on the bottom and legs that are long with a wispy tail. Smooth skin and a mane of feathers. It has quills on the bottom of its chest.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [Banshee] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- A 1d4 geysers of acid burst in a 10ft radius if it is under you it deals 6d10 acid damage.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [Banshee]’s lair is [radioactive and unstable], which creates one or more of the following effects:
- Stalagtites fall from the sky debilitating anybody it falls on.
- You take 3d6 poison damage while poisoned every minute until you succeed a constitution saving throw. DC17
If the [Banshee nest guardian] dies, these effects fade over the course of 1d100 days.
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