Large Swarm of Huge beasts, Chaotic Good
Armor Class 12 Natural Armor
Hit Points 36 (6d10 + 6)
Speed 10 ft., Walk 45 ft., Fly 60 ft.
STR
21 (+5)
DEX
9 (-1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +7, CHA +6
Damage Resistances Damage from Spells
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Sylvan, Telepathy 60 ft Ellacorn babies speak in one word sentences such as ‘food’ ‘friend’ and ‘protect’ in Sylvan, elephant language, and have 60 ft of telepathy
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Horn Healing The Ellacorn heals 1d6+3 healing to whatever the 3 foot horn touches. 

Hoof Healing The Ellacorn can heal itself (1d8+3) with a touch of it’s hoof

Peaceful Nature The Ellacorn does not fight: it only assists it’s wounded allies

Spellcasting. The Ellacorn is a 2nd-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 13). The Ellacorn has the following spells prepared:

Cantrips (at will): druidcraft 

1st level (# slots): detect evil and good, entangle

2nd level (# slots): pass without a trace, calm emotions

Actions

Hoof Stomp +4 to hit, reach 5 feet, 1d10+4 bludgeoning damage

Horn +4 to hit, 1d6 +2 piercing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Celestial beings have been trying to create a perfect mounts for hundreds of years. The unicorn being the best one, they decided to try breeding it with a very powerful creature such as the elephant. 

Thus, the Ellacorn was born. However, Ellacorns take a long while to age. A thousand years until they reached adulthood. Ellacorns were forgotten my most celestials, though some could sense their potential. If they were that powerful when they were only babies, then who knew what they could do when they finally reached adulthood.

Once the Ellacorns reached adulthood, they were finally able to become mounts. But first, they would have to survive the harsh first thousand years of their lifetime, for they are prone to demon attacks.

Ellacorn babies, unlike the adults, rarely attacked, even if provoked by the evil. However, they provide useful healers, thus the reason why they live in groups with other baby Ellacorns, or with fey.

Lair and Lair Actions

Ellacorns, from their unicorn heritage, instinctively know the best places for lairs. They choose places with other Ellacorns, as well as places they hold mystery and beauty, such as a misty woodland forest. 

 

Regional Effects

The region containing a legendary Ellacorns’s lair is enchanted, which creates one or more of the following effects:

  • The Ellacorn knows any evil that is in a 3 mile radius
  • An abundance of fresh water and fresh fruit to eat

If all the ellacorns in the lair die, these effects fade over the course of 9 days.

Habitat: ForestHill

FightClimateChange

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