Large Giant, Chaotic Evil
Armor Class 14 natural scales
Hit Points 68 (8d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Poison
Damage Resistances Thunder
Damage Immunities Lightning
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Giant, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charged Body. A creature that touches the Blue Orgon or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.

Charged Weapons. Any metal melee weapon the Blue Orgon wields deals an extra 3 (1d6) lightning damage on a hit (included in the attack).

Rage (Recharges after a Short or Long Rest). As a bonus action, Orgons can enter a rage that lasts for 1 minute. The rage ends early if Orgon is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature or taken damage since his last turn. While raging, Orgon gains the following benefits:

  • Advantage on Strength checks and Strength saving throws.
  • Deals an extra 3 damage when it hits a target with a melee weapon attack.
  • Has resistance to bludgeoning, piercing, and slashing damage.
Actions

Great Falchion. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 1) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage.

Description

Orgons are dragon/ogre hybrids produced by dark magic typified by the various Dragon Cults across time.  Orgons mix the strengths of Ogres with the cunny of Dragons; overcoming the legendary stupidity of pure Ogres. 

Strong, robust, but still possessing quick tempers, Ogres can fly into a rage when sufficiently provoked, or on demand in combat.   Once Raging, the Orgon becomes an even more formidable foe.

Harkening to their Draconic lineage, the Orgon take on immunity to the energy/weapon type of their grand-sires (Red = Fire/Heat, Blue = Lightning/Thunder, Green = Poison, Black = Acid, White = Ice/Cold) and exude an "aura" about them of this dragon type.  

For example:  Blue Orgons exude lightning from their skins that charge their weapons with electrical energy causing additional lightning-based damage.  They also shock enemies within 5 feet of them that come into contact with their skin or strike them with weapons.

This power comes with a down-side in that the Orgon inherits a weakness to a alternative breathe weapon energy.   For the Blue Orgon, since it harkens from the Blue Dragon line, is vulnerable to poison attacks but is resistant to thunder attacks.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

KDinLA

Comments

Posts Quoted:
Reply
Clear All Quotes