Medium Construct (Warforged), Neutral Good
Armor Class 20 Agile
Hit Points 116 (16d12 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
16 (+3)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +7, CHA +6
Damage Vulnerabilities Lightning
Damage Resistances Piercing, Slashing
Damage Immunities Cold
Condition Immunities Charmed
Senses Passive Perception 10
Languages Common Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immoveable- She can't be moved from her location

Ice Mobility- She treats ice as regular terrain but double speed

Rocket Jump- She can jump 30 foot up using rockets, she pushes people back 10 feet on a successful DC 14 strength save and is knocked prone and pushed back 20 feet on a failed

Actions

Shotgun Knees- (20 foot cone) 4D6 + 4 Piercing damage  She opens her knee and fires a shot gun blast from it

Mini-Knee- (15 foot radius) DC14 dex saving throw on failed you take 2D12 + 4 piercing damage, successful throw you take half She can open her knee and begins pirouetting. She fires in all directions.

Shank- (5 foot reach) 1D4 + 4 it can target 2 things at once ShAnK

Bonus Actions

Disengage- Can leave without provoking an opportunity of attack.

Reactions

Catch Projectiles- She catches one projectile and drops it to the ground

Overheat- When grappled or restrained, she heats up during the thing grappling or restraining her. Con save of DC 16. If failed it is 4D6+4 on successful it is halved.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Can Draw runes while ice skating and activate them once drawn at will.

Description

A beautiful woman, white, blond hair, and a long flowing white dress, he legs are cybernetic.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

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