Amphibious. The dragon shark can breathe air and water.
Blood Frenzy. The dragon shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Denticles. The dragon’s skin is covered in razor sharp, tooth-like scales. A creature that touches the dragon shark or hits it with a melee attack while within 5 feet of it takes 4 (1d8) slashing damage.
Legendary Resistance (3/Day). If the dragon shark fails a saving throw, it can choose to succeed instead.
Shark Telepathy. The dragon shark can magically command any sahuagin or shark within 120 feet of it, using a limited telepathy.
Multiattack. The dragon shark can use its Frightful Presence. It then makes three attacks: one with its bite and two with its fins. It can use its Swallow instead of its bite
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the dragon shark can't bite another target.
Fin. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage plus 9 (2d8) thunder damage, and the target must make a DC 24 Constitution saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon shark and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Swallow. The dragon shark makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dragon, and it takes 28 (8d6) acid damage at the start of each of the dragon's turns.
If the dragon shark takes 30 damage or more on a single turn from a creature inside it, the dragon shark must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dragon. If the dragon shark dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
If a creature dies while swallowed by the dragon shark, the dragon shark regains hit points equal to that creature's Constitution modifier x 10 (minimum 1).
Breath Weapons (Recharge 5–6). The dragon shark uses one of the following breath weapons.
Blinding Breath. The dragon shark exhales a torrent of filthy, murky water in 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is also heavily obscured for 1 minute, though a significant current can disperse the murk.
Lightning Breath. The dragon shark exhales lightning in a 90-foot cone. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
The dragon shark can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon shark regains spent legendary actions at the start of its turn.
Detect. The dragon shark makes a Wisdom (Perception) check.
Tail Attack. The dragon shark makes a tail attack.
Chomp (Costs 2 Actions). The dragon shark makes one bite attack or uses its Swallow.
Description
Dragon sharks are distantly related to dragons, appearing as huge shark-like creatures with a long tail, blade-like fins, and massive jaws filled with multiple rows of teeth. Sahuagin will often flock to a dragon shark's territory, viewing these rare dragons as envoys or lesser incarnations of Sekolah, their shark god.
They are known to attack ships, devouring sailors thrown overboard and claiming any cargo for its treasure hoard. They are also known to gather sahuagin and raid the lairs of dragon turtles or other dragon sharks.
Solitary and aggressive, a female dragon shark claims a territory with a 50-mile radius, and will attack and either eat or enslave any other member of dragon-kind to trespass in its domain, including other dragon sharks. The only exception is during mating season, when they will allow passage to transient males.
Males are expected to bring a prospective mate a gift of treasure. Failure to do so, or providing a gift she deems unworthy may result in a larger female attacking a would-be mate. Mating itself is a violent affair which involves a great deal of biting, and often scarring. Wyrmlings are born live after a lengthy gestation rather than hatched from eggs, and are driven from their mother's territory shortly after birth.
Their savage nature and cannibalistic habits go a long way in keeping their numbers low, making their species rare.
Lair and Lair Actions
A Dragon Shark’s Lair
Dragon sharks make their homes in sea caves and the wrecks of large ships. Savage and unsophisticated, theirs lairs often contain solely their hoards, though they are often infested with sharks and sahuagin which serve as both servants and snacks should they incur the dragon shark's displeasure.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- Each sahuagin, sahuagin priestess, hunter shark, or giant shark that the dragon shark can see can use its reaction to move up to its speed.
- Until the next initiative count 20, all sahuagin, sahuagin priestess, hunter shark, and giant shark within the lair are enraged, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
- The dragon shark creates a 50-foot radius whirlpool centered on itself, which lasts until the next initiative count 20. All creatures in the whirlpool when it appears, or that enters the vortex for the first time on a turn, or starts its turn there, must make a DC 20 Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is pulled 10 feet towards the dragon shark. On a successful save, the creature takes half damage, and isn't pulled towards the dragon shark.
- The dragon shark swallows 1 sahuagin, sahuagin priestess, hunter shark, or giant shark in range of its bite.
Regional Effects
The region containing a legendary dragon shark’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
- The waters within 1 mile of a dragon shark's lair become murky, halving the distance any creature relying normal vision or darkvision can see, and granting advantage on all Dexterity (Stealth) checks made to hide from creatures relying on those senses.
- Giant sharks, hunter sharks, and sahuagin densely populate the waters within 6 miles of the dragon shark's lair.
- Streaks of blood and viscera (chum) float in the water within 1 mile of the dragon shark's lair, growing thicker and more frequent as one draws nearer to the lair.
If the dragon shark dies, these effects fade in 1d10 days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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12/4/2018 12:44:35 AM
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1245
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5
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1.0
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Coming Soon
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