Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Plate
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +6, WIS +3
Skills Athletics +8, Intimidation +5
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Armor Piercing. When the orc targets a creature with a AC of 15 or better with a weapon attack, the target creature takes a -2 penalty to AC.

Martial Advantage. Once per turn, the orc can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the orc that isn't incapacitated.

Nerves of Steel. The orc has advantage on Wisdom saving throws against being charmed or frightened.

 

Actions

Multiattack. The orc makes two greataxe attacks or two battleaxe attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Trevorc3857

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