Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Armor Piercing. When the orc targets a creature with a AC of 15 or better with a weapon attack, the target creature takes a -2 penalty to AC.
Martial Advantage. Once per turn, the orc can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the orc that isn't incapacitated.
Nerves of Steel. The orc has advantage on Wisdom saving throws against being charmed or frightened.
Multiattack. The orc makes two greataxe attacks or two battleaxe attacks.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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Posted Sep 5, 2025With 18 armor and Martial Advantage, this seems like a challenge lvl 4. Maybe.