Medium Fey, Chaotic Good
Armor Class 13
Hit Points 32 (5d8)
Speed 50 ft., Climb 40 ft.
STR
17 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +4, Stealth +6
Senses Darkvision 30ft, Passive Perception 15
Languages Blink Dog, Druidic understands it but doesn’t speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell and Hearing. The panther has advantage on Wisdom (Perception) checks that rely on smell and hearing.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.

Teleport (Recharge 4 - 6). The panther magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the panther can make one bite attack.

Monster Tags: Misc Creature

Habitat: ForestHill

joshcleal

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