Armor Class
15
(natural armor)
Hit Points
100
(8d8 + 64)
Speed
30 ft., Fly 90 ft.
STR
19
(+4)
DEX
13
(+1)
CON
20
(+5)
INT
13
(+1)
WIS
14
(+2)
CHA
18
(+4)
Saving Throws
DEX +5, WIS +6, CHA +8
Damage Immunities
Lightning, Thunder
Senses
Darkvision 120 ft., Passive Perception 13
Languages
Auran
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components
At will: detect evil and good, detect magic, thunderwave
2/day each: create food and water (can create wine instead of water) , tongues, wind walk, invisibility
Actions
- Multiattack. The djinni makes two scimitar attacks.
- Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage plus (1d6)lightning or thunder damage. (djinni's choice)
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