Impervious. Whenever the Blood Golem is hit by an attack that reduces its hit points to 0, it is left with 1 hit point instead.
Regeneration. When the Blood Golem is below half of its maximum hit points, it regains 6d4 hit points at the start of its next turn.
Immovable Object. If the Blood Golem is forced to make a dexterity saving throw to resist the effects of an attack, it can make a constitution saving throw instead.
Attack. The blood Golem makes a smash attack.
Smash. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 32 (4d6 + 9) [bludgeoning] damage.
Opportunity Attack. The Blood Golem can make an Opportunity Attack against any creature that leaves its reach.
Description
Blood Golems are horrid creations made by powerful undead and necromancers to serve as underlings. They are as strong as they are dumb, proving quite the helpful servant.
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