Large Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 91 (8d10 + 10)
Speed 45 ft.
STR
22 (+6)
DEX
3 (-4)
CON
25 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +9, CON +10
Damage Vulnerabilities Force
Damage Resistances All
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Stunned
Senses Tremorsense 40 ft., Truesight 5 ft., Passive Perception 9
Languages Understands the languages of its creator, but cannot speak them.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Impervious. Whenever the Blood Golem is hit by an attack that reduces its hit points to 0, it is left with 1 hit point instead. 

Regeneration. When the Blood Golem is below half of its maximum hit points, it regains 6d4 hit points at the start of its next turn. 

Immovable Object. If the Blood Golem is forced to make a dexterity saving throw to resist the effects of an attack, it can make a constitution saving throw instead.

Actions

Attack. The blood Golem makes a smash attack.

Smash. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 32 (4d6 + 9) [bludgeoning] damage. 

Reactions

Opportunity Attack. The Blood Golem can make an Opportunity Attack against any creature that leaves its reach.

Description

Blood Golems are horrid creations made by powerful undead and necromancers to serve as underlings. They are as strong as they are dumb, proving quite the helpful servant.

Monster Tags: construct

Habitat: HillMountainUnderdark

KingSl4yer

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