Breath Theft. This dreadful ability is the only way this unnatural aberration is able to gain substance and sustain its evil life. This creature normally feeds from live stock and sleeping animals. However, from time to time it is able to feed from its favorite prey young children and elderly humans.
This creature usually strikes in the middle of the night when every one is sleeping. Driven by and endless hunger the Breath Thief will stalk from room to room of whatever house they haunt. Seeking the very young or the very old, the weaker the better. Then with a cunning evil they appear usually on the head board of the bed or the pillow of their intended victim. Once this creature is in position it opens its tiny tooth filled mouth and begins to take in long deep breaths. a pale white aura appears around the victim as the Breath Thief feeds, drawing 1d3 of their hit points away with every breath stolen in this manor.
Should the Breath Thief be interrupted during its nightly feeding, they will teleport away to conceal their presence. However, once the Breath Thief has feed they will always return to the victim to feed until they drain them dry of their life giving essence. This process can take up to three to five nights to complete. The Victim has no knowledge of the attack and steadily begins to feel weaker and weaker, usually blaming some disease or condition or even bad food.
Should the Breath Thief become identified they can be destroyed but they possess a unique defense system. Should they be attacked by any weapon or object magical or otherwise their frail tiny bodies are easily destroyed. However, should they be destroyed in this way then the D.M. must roll 1d4 and that is the amount of Breath Thief that will rise the following night. This creature must be destroyed by spells alone if it is to be truly vanquished.
Spellcasting. The [Breath Thief] is a 5-level spellcaster. Its spellcasting ability is [18] (spell save DC 18, +4 to hit with spell attacks). The [Breath Thief] has following [Wizard] spells prepared: Detect Thoughts, Hold Person, Mind Spike, Mirror Image, Spider Climb, Blink, Slow.
Blink. The Breath Thief can Blink once per turn to avoid capture.
Painful Bite. Bite Attack: +4 to hit, reach 1 ft., 1 target. Hit: 4 (1d3) [Piercing] damage. Upon being bitten by this creature the target must make a CON save D.C. 14 or suffer debilitating pain that stops all actions of the target for 1d6 rounds. As they fall to the floor screaming in agony and even convulsing from the pain hard enough to break their own backs. Should a player become bitten then and they fail their save then they must roll a d 100. A result of 20 or less and the player breaks their backs from the convulsions. A Anti toxin must be given to avoid the convulsions and any further damage. However, the pain remains and must run its course before the affected player will be able to resume their actions.
Description
The Breath Thief is a tiny outsider that stands only six inches tall and loosely resales a tiny human male without any hair on his head and Dark Grey to Dark Blue skin. Their eyes are solid red and their mouths at round in shape closely resembling that of a leech. They cover their bodies with cloths made from bits of cloth they steal from the homes they haunt. They have no interest in gold or physical wealth. They are also quite devious and enjoy tormenting the people that reside in the houses they haunt. They have been known to do evil things such a poising the family pets or hiding money or grandfathers glasses. Little else is known about them, as to their language and weather or not there are females of the species is anyone's guess. When a Breath Thief is destroyed their bodies fade away to nothing leaving only the clothes they fashioned behind.
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