Legendary Resistance (1/day). If Cryovain fails a saving throw, he may choose to succeed instead.
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At will: gust of wind, fog cloud, frostbite (3d6)
1/day each: ice storm, sleet storm, Rime's Binding Ice
Multiattack. The dragon makes three attacks and uses its frightful presence: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 10 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 40-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 50 (11d8) cold damage on a failed save, or half as much damage on a successful one.
Cryovain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
At-Will Spellcasting. The dragon uses one of its at-will spells.
Spellcasting (Costs 2 Actions). The dragon uses one of its limited-use spells.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 12 Dexterity saving throw or take 6 (1d6 + 3) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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