Armor Class
13
Hit Points
4
(1d6)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
5
(-3)
WIS
12
(+1)
CHA
12
(+1)
Skills
Acrobatics +4, Perception +3, Performance +2, Sleight of Hand +4, Stealth +4
Senses
Passive Perception 13
Languages
-- Understands Common and one more anguage but cannot speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Hearing. The cat has advantage on Wisdom (Perception) checks that rely on hear.
Pack Tactics. The monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.
Prehensile Tail. The monkey can grasp things with its trunk. It has a reach of 5 feet, and it can lift a number of pounds equal to five times its Strength score. It can be used to do the following simple tasks: lift, drop, hold, push, or pull an object, or for the monkey to suspend itself.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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