Huge Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 140 (10d10 + 30)
Speed 45 ft.
STR
30 (+10)
DEX
1 (-5)
CON
30 (+10)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +14, CON +14
Damage Vulnerabilities Force
Damage Resistances All
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Restrained, Stunned
Senses Tremorsense 40 ft., Truesight 5 ft., Passive Perception 9
Languages Telepathy 60 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Impervious. Whenever the Blood Golem Elite is hit by an attack that reduces its hit points to 0, it is left with 10 hit points instead. If it is below 10 hit points when this happens, the Blood Golem Elite is left with 1 hit point.

Regeneration. When the Blood Golem Elite is below half of its maximum hit points, it regains 6d6 hit points at the start of its next turn. 

Immovable Object. If the Blood Golem Elite is forced to make a dexterity saving throw to resist the effects of an attack, it can make a constitution saving throw instead.

Actions

Attack. The Blood Golem Elite makes a smash attack or a laser attack.

Smash. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 40 (8d6 + 14) [bludgeoning] damage. 

Blood Laser. Ranged Weapon Attack:  +9 to hit, range 200 ft., 3 targets. Hit: 52 (7d10 + 10) [necrotic] damage.

Reactions

Opportunity Attack. The Blood Golem Elite can make an Opportunity Attack against any creature that leaves its reach.

Description

Blood Golem Elites are from the same plane of non-existence as Blood Golems, and come from the same magics and rituals. They are much larger, and much more powerful. A Blood Golem Elite's right arm is a blood laser cannon, in place of an arm, allowing Blood Golem Elites to serve as remarkable front-line fighters in armies of undead or other evils.

Monster Tags: construct

Habitat: HillMountainUnderdark

KingSl4yer

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