Legendary Resistance (3/Day). If the user fails a saving throw, it can choose to succeed instead.
Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 26, +16 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost, Booming blade, mage armor, Eldritch blast invisibility, shield
1st level (4 slots): detect magic, magic missile, , thunderwave
2nd level (3 slots): acid arrow, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (3 slot): power word kill, Wish, gate, true polymorph
Anti Magic Immune. The user immune to all effect that negate magic
Magic Resist. User resist to magic damage
Multiattack. user makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: (6d6 + 13) slashing damage.
Rock. Ranged Weapon Attack: +18 to hit, reach 60/240 ft., one target. Hit: (4d12 + 13) bludgeoning damage.
War Mage. After casting a spell, user can attack more with a bonus action
Alföðr The user can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. User regains spent legendary actions at the start of its turn.
Cantrip. casts a cantrip.
Spellcast (3 actions). cast a spell
Description
A powerful mad wizard that he spend thousand years to have his power create his own dimension and creatures. He waiting a day to rebel the tyrant of gods and recreate multiverse
Lair and Lair Actions
A Alföðr Lair
Alföðr created his own plane, realm, domain, this reality bend by his magic and will. To rival the gods plane of existence and create new one after he destroyed all
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row:
- One random monster will appear
- One cantrip will attack from no where
- User rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
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