Huge Giant, Any Chaotic Alignment
Armor Class 23 (natural + mage armor)
Hit Points 480 (30d12 + 300)
Speed 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, CON +19, INT +19, WIS +19
Skills Arcana +18, History +18, Insight +18, Perception +18
Damage Resistances All
Damage Immunities Necrotic, Radiant
Senses Truesight 120 ft., Passive Perception 28
Languages All (can also telepathy) All, Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the user fails a saving throw, it can choose to succeed instead.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 26, +16 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frostBooming blade, mage armorEldritch blast invisibilityshield

1st level (4 slots): detect magic, magic missile, , thunderwave

2nd level (3 slots): acid arrow, detect thoughts, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (3 slot): power word killWish, gate, true polymorph

Anti Magic Immune. The user immune to all effect that negate magic

Magic Resist. User resist to magic damage

Actions

Multiattack. user makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: (6d6 + 13) slashing damage.

Rock. Ranged Weapon Attack: +18 to hit, reach 60/240 ft., one target. Hit: (4d12 + 13) bludgeoning damage.

Bonus Actions

War Mage. After casting a spell, user can attack more with a bonus action

Legendary Actions

Alföðr The user can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. User regains spent legendary actions at the start of its turn.

Cantrip.  casts a cantrip.

Spellcast (3 actions). cast a spell

 

Description

A powerful mad wizard that he spend thousand years to have his power create his own dimension and creatures. He waiting a day to rebel the tyrant of gods and recreate multiverse

Lair and Lair Actions

A Alföðr  Lair

Alföðr created his own plane, realm, domain, this reality bend by his magic and will. To rival the gods plane of existence and create new one after he destroyed all

Lair Actions

On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row:

  • One random monster will appear
  • One cantrip will attack from no where
  • User rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
OoSabataoO

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