Medium Swarm of Medium fiends, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 186 (12d10 + 120)
Speed 40 ft., Fly 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
30 (+10)
INT
14 (+2)
WIS
20 (+5)
CHA
7 (-2)
Saving Throws DEX +9, WIS +10
Skills Perception +10, Stealth +17
Damage Vulnerabilities Acid
Damage Resistances Cold, Slashing
Damage Immunities Bludgeoning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Sylvan, Telepathy 120 ft. None
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits
 

Dread Ambusher: The bone fairy has an advantage on attack rolls against any creature that hasn't taken a turn in combat. In addition, any hit that the bone fairy scores against a creature that is surprised are critical.

Innate Spellcasting: The Bone Fairy is a 12th level spellcaster with an attack of +9 and a DC of 17. They can cast the following spells. 
At-Will: Chill touch, Encode thoughts, Toll the dead
6 slots: Arms of Hadar, Cause Fear, Hex, Sleep, Darkness, Locate Object
6 slot: Invisibility, Mirror Image, Ray of Enfeeblement, Silence
4 slot: Counterspell, Dispel Magic, Fear, Locate Creature.

Bone Thief: While a creature is asleep, the Bone Fairy can remove a bone from the creature, causing one of the following effects until after 2D4 days.
-Legs: Movement speed halves and gains disadvantage on Stealth, Acrobatics, and Dex save checks.
-Arms: Cant use two-handed or dual-wielded fighting styles as well as shields and have disadvantages on athletics and strength saving checks. 
-Jaw: Lose all verbal communication and can't cast any spells with verbal components.

This ability does not work on constructs or creatures without bones.

Bone Tear:  A bone fairy's saw-like jaws excel at dismembering prey. When the bone fairy scores a critical hit, the target takes an additional 14 (4d6) slashing damage and must succeed on a DC15 Strenght saving throw or lose an appendage. Roll on the following table for the result.

1-2: Right hand
3-4: Left hand
5-6: Right foot
7-8: Left Foot
9: Right Forearm
10: Left forearm
11: Right Lower Leg
12: Left Lower Leg

 
Actions
 

Multiattack: The Bone Fairy makes two attacks. It depends on if the Bone fairy is using Beasty Sprint.

Claw (Not in Beastly Sprint only). Melee Weapon Attack +9 to hit, reach 5tf., one target. Hit 15(2d10 + 4) slashing damage.

Bite (Beastly Sprint Only). Melee Weapon Attack +9 to hit., reach 5ft., one target. Hit: 17 (2d12+4) piercing damage.

 
Bonus Actions
 

Beastly Sprint: As a bonus action, the Bone fairy can get on all four's, which doubles its movement (walking) speed. While in this form, the Bone Fairy has an advantage on perception checks that rely on smell and cant use innate spellcasting abilities. As a bonus action, the Bone Fairy can stand back up on two legs.

 
 
 
Reactions
 

 

 
Legendary Actions
 

 

 
 
 
 
 
 
 
 
 
Mythic Actions
 

 

 
 
 
 
 
 
 
 

Description

 

Bones are precious to the fairies, teeth most of all, with wisdom teeth being the most sought after. We made a deal with the fairies long ago to give them our teeth as we lose them so they would leave our other bones alone.

Not leaving your teeth under your pillow at night makes a tooth fairy angry. That fury reshapes her delicate hands into sabers, replaces her wings with spines. She has empty sockets. Eyes do her no good because all she sees is bone.

When you hear her haunting tune, you’ll know she’s coming for you.

You hear the song carried by the wind.

Bones, bones, precious bones.

Ribs, toes, finger bones.

Cleave the skin like a peel.

I want all of your bones!

 

Lair and Lair Actions

 

 

 
 
 
 
 
 
 
 

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2021 12:58:16 AM
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Monster Tags: fiendfey

SilentMelody93