Large Construct, Any Chaotic Alignment
Armor Class 14 natural
Hit Points 150 (4d4)
Speed 35 ft., it has a flying speed, but it hovers
STR
1 (-5)
DEX
4 (-3)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +0
Skills Medicine +2
Damage Vulnerabilities Force
Damage Immunities Cold, Lightning, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Poisoned
Senses Blindsight it doesn't have eyes; it fells the airwaves to see., Passive Perception 14
Languages Celestial can understand the languages of its creator, but not speak them
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Absorption 

if the cloud golem is hit by lightning or cold damage  it changes form.

          if it absorbs lightning, it heals from lightning damage, and can shoot a lightning bolt ( dex saving throw dc 15, 20 lightning, 50 foot line ) after it uses the lightning bolt, it returns to normal.

          if it absorbs cold, it heals from cold, and can release a clod of cold ( con saving throw dc 15, 20 cold, 30 foot cone ) after it exhales the cold, it returns to normal.

Cloud

         In its normal form, it can forfeit its attacks to emit a 20 foot circle of clouds that follow it. an enemy in the circle have disadvantage on attack rolls and ability check that rely on sight. if a creature uses a ranged attack against a creature in the clouds, they have disadvantage. if a spell is used that has a dc, any creature in the cloud ring has disadvantage.

Actions

Multiattack: the cloud golem slams twice

Action Melee Attack. melee attack, 5ft, 10 bludgeoning dmg, +2 to hit

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the cloud golem is a towering figure made of fluffy white clouds. they are peaceful unless they are ordered to fight by their creator. their clouds turn grey and rainy when hit by lightning damage, and become even whiter and emit snow when hit by cold damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cattici

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