False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Spiked Armor. if this creature is grappled the grappler takes 1 piercing damage per turn
Relentless. If the creature would be reduced to 0 hit points, DC 11 Con save can instead only be reduced to 1.
Multiattack. The armor makes three melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 2) bludgeoning damage plus 1d4 piercing damage.
Iron Maiden (2-3). the armor attempts to crush you like a blunt iron maiden, take 10 (2d6 + 4) bludgeoning damage per turn until the creature is at 0 hit points. any creature inside is restrained and paralyzed for the duration.
Parry. the creature can add 5 to its AC as a reaction
Description
this is a soul cursed to spend the rest of eternity bound to a suit of armor. unable to feel and forced to watch the world pass by with everything they loved slowly wither and die. they say if you listen close enough you can hear the armor weep or scream, suffering from its endless torment
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