Sour Candy. +3 to hit, reach 30 ft., all creatures in a 30ft radius must roll a dexterity saving roll of DC 16 if they fail receive 2d4 damage and a sour taste in there mouth which is a disadvantage on there next attack roll turn.
Chocolate Lava. +3 to hit, Arthur Slugworth exhales a 30ft cone of hot melted chocolate. Each creature must make a DC 17 Dexterity Saving throw or become covered in melted chocolate taking 2d4 damage. It hardens and there movement is halved for their next turn.
Gum drop. +3 to hit, a ball of gum appears and sticks to the hands and feet of the target they must take disadvantage on Athletics and Acrobatics.
Sugar Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (3d6 + 2) damage.
Candy Crush. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: (2d6 + 2) damage.
Description
Willy Wonka's biggest chocolate rival.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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