Tiny Elemental, Unaligned
Armor Class 12
Hit Points 16 (4d4 + 6)
Speed 0 ft., Fly 40 ft. (Hover)
STR
5 (-3)
DEX
14 (+2)
CON
9 (-1)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Darkvision 50 ft., Passive Perception 10
Languages Auran None
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Incorporeal Form. The Air Mote is made of air, and as such is hard to see. Any creature with a passive perception of 14 or less makes attacks against the Air Mote at disadvantage, due to not knowing where it is. Alternatively, a creature can use it's action to perform a perception check (DC 14) to see if they can perceive it more clearly. On a success they no longer roll at disadvantage.

Actions

Multiattack. The Air Mote makes attacks, one with it's Air Scythe, and one with it's Gust.

Air Scythe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

The Air Mote attacks by reating a blade of pure air, which cuts at the target.

 

Gust. The Air Mote creates a gust of air, aimed at a single target within 10 ft of the Air Mote. The target must make a DC 12 Dexterity Save, or be pushed 10 ft away from the Air Mote.

Description

A small air elemental, a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a cutting blade or a gust of strong air.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2021 9:42:07 PM
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Coming Soon

Monster Tags: Elemental

Habitat: DesertMountain

CorvoKaldwin

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