Brave. The Century has advantage on saving throws against being frightened.
Multiattack. The Century makes one hundred melee attacks.
Gladius. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Legionnaire can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the legionnaire. A creature can benefit from only one Leadership die at a time. This effect ends if the legionnaire is incapacitated.
Shieldwall . The legionnaires adds 6 to its AC against one melee attack that would hit it. To do so, the legionnaires must see the attacker and be wielding a melee weapon.
Description
A more advanced unit of war, 600 men strong.
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