Medium Undead, Chaotic Evil
Armor Class 16 Chain Mail
Hit Points 19 (3d10 + 4)
Speed 20 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
3 (-4)
CHA
2 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 80 ft, Passive Perception 10
Languages Languages it knew in life, can only understand and not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Resurrection. If the Alternate Zombie dies, if its corpse is intact and it didn't die from fire or radiant damage it will return to life after 1d4 days. 

Undead Regeneration. At the end of each of its turns, the Alternate Zombie regains 1d6 health.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 8 (1d10 + 4) Slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ShrektheOgrelord

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