Resurrection. If the Alternate Zombie dies, if its corpse is intact and it didn't die from fire or radiant damage it will return to life after 1d4 days.
Undead Regeneration. At the end of each of its turns, the Alternate Zombie regains 1d6 health.
Longsword. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 8 (1d10 + 4) Slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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