Large Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 40 ft., Walk 40 ft., Swim 40 ft.
STR
22 (+6)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +9, DEX +6, CON +5
Skills Perception +6, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Blindsight 20, Darkvision 90, Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Web Walker. The Arachnopent ignores movement restrictions caused by sticky webbing.

Younglings. If the Arachnopent Elder is killed by slashing or piercing damage, or if over half of the damage taken is of those types, the body will rupture upon death allowing 3d12 Arachnopent Hatchlings to spill out and scatter in all directions.  Any that encounter a creature in their path to escape will institutionally attack that creature.

Actions

Multiattack. The Arachnopent makes one sting attack, and two bite or tail attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 17 (3d6 + 6) piercing damage. On a hit, the target must make a DC 17 Constitution saving throw. On a fail, the target takes 2d6 poison damage and are considered condition]poisoned[/condition].  On a success, the target takes half as much and is not poisoned.

Sting (Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 17 (3d6 + 6) piercing damage. On a hit, the target must succeed on a DC 17 Constitution saving throw. On a fail, the target takes 2d6 poison damage, is considered poisoned, and is infected with an Arachnopent Hatchling. On a success, the target takes 2d6 poison damage and is not considered poisoned. Also on a success, the hatchling does not infest and the ability automatically recharges.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 17 (3d6 + 6) bludgeoning damage. On a hit, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Web. Ranged Weapon Attack: +6 to hit, reach 30/60 ft., one creature. Hit: The target is restrained by webbing shot from the mouth of the Yuan-achnid. As an action, a restrained creature may make a DC 15 Strength (Athletics) check to break free.  Webbing has an AC of 10 with 5 hit points, is vulnerable to fire and slashing damage, but is immune to poison and psychic damage; any bludgeoning damage transfers tot he restrained creature.

Constrict. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 17). Upon a successful constrict action, the Arachnopent may make one bite attack or one sting attack at advantage.

Reactions

Slippery and Slithery. If a creature within 5 feet of the Arachnopent makes an attack against it, it may choose to swiftly move up to ten feet away without provoking an attack of opportunity, avoiding the attack.  This must be declared before the result of the roll is known.  If it has a creature grappled via its constrict attack, that creature is no longer considered grappled.

Description

Taking to dark, cool places, the Arachnopent seems to share most of its ambitions with the arachnid side of its heritage.  One can often be found in dense forests, mountain-side caverns, the depth of the Underdark, and various places of the like.

The exact origins of the Arachnopent are unknown, it appears to be some horrible experiment gone wrong ... or gone right, depending on the goals.  What is known about these creatures is that they are not under anyone's, or anything's, control.

There are many ideas as to how this creature came into being.  The prevailing theory is that a Yuan-ti magister was attempting merge qualities of other beings into their own species to further enhance the abilities of their tribe.  Another thought is that the Mind Flayers were dabbling in some sort of horrid experiment to make new guardians for the Elder Brain.  Still others believe that the creatures could be the work of a higher being, or the joint efforts of two like the Spider Queen and the Cloaked Serpent as an attempt to stave off the advances of the Chained Oblivion.

Regardless of the truth, they appear to answer to nothing any longer - if they ever did to begin with.

Previous Versions

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11/8/2018 4:35:47 PM
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