Charge. If the Aspect of Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Innate Spellcasting. The Aspect of Baphomet's spellcasting abilityis Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: detect magic
1/day each: dispel magic, dominate beast, hunter's mark
Labyrinthine Recall. The Aspect of Baphomet can perfectly recall any path it has traveled, and it is immune to the maze spell.
Legendary Resistance (1/Day). If the Aspect of Baphomet fails a saving throw, it can choose to succeed instead.
Reckless. At the start of its turn, the Aspect of Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The Aspect of Baphomet makes three attacks: one with Heartcleaver, one with its bite, and one with its gore attack.
Heartcleaver. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.
Frightful Presence. Each creature of the Aspect of Baphomet's choice that is within 120 feet of the Aspect of Baphomet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Aspect of Baphomet's Frightful Presence for the next 24 hours.
The Aspect of Baphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect of Baphomet regains spent legendary actions at the start of its turn.
Charge. The Aspect of Baphomet moves up its speed.
Heartcleaver Attack (Costs 2 Actions). The Aspect of Baphomet makes a melee attack with Heartcleaver.
Description
Baphomet, the Horned King, may bestow his petitioners an Aspect if it is going to be used to hunt prey. The Aspect of Baphomet will appear as 15-foot tall dark-furred minotaur, its head topped with six iron horns. It sports a weapon that looks similar to Baphomet's Heartcleaver, but is just a lesser copy.
The Aspect of Baphomet does not share the same cunning as its progenitor, but its savagery and might in combat are much in line with the Prince of Beasts. In combat, the Aspect will immediately charge at its foes. Only against challenging opponents will the Aspect even think of using its spells or its Frightful Presence ability.
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