False Appearance. While it remains motionless, the Creeping Moss is indistinguishable from natural moss and grass terrain.
Mindless Nature. Any skill or magical ability that targets the Creeping Moss's intelligence or Charisma automatically fails. Any illusions that rely on sight are ignored by it as well.
Multiattack. The Creeping Moss makes two touch attacks. If the first one hits, the second attack has advantage. If both attacks hit, the Creeping Moss uses its engulf ability.
Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1target. Hit: 6 (1d8 + 2) necrotic damage.
Engulf. The Creeping Moss engulfs a Medium or smaller creature it has successfully hit twice in a row. The engulfed target is blinded, restrained, and unable to breathe. The engulfed creature must make a DC 14 Constitution saving throw at the start of each of the Creeping Moss's turns or take 10 (2d8+2) necrotic damage. The Creeping Moss then recovers HP equal to half the damage dealt rounded down. The engulfed creature moves with the Creeping Moss when it moves. The Creeping Moss can only engulf one creature at a time.
Sleep Spore. As a reaction, the Creeping Moss releases a puff of spores against any creature that enters within 5 ft of it. The creature triggering the effect must succeed on a DC 13 Constitution saving throw or fall asleep.
Description
Creeping Moss is plant-like substance that grows in fields, swamps, and forests. It mimics natural grass and moss and can remain motionless for days or weeks at a time. When an unsuspecting creature steps on it or gets within range, the Creeping Moss will release a cloud of spores to render its prey unconscious. The Creeping Moss has no sense of self-preservation and only seeks to drain living creatures of their life source.
If a Creeping Moss has remained in place for more than 1 week, it will begin to siphon the life force of any organic matter it is in contact with resulting in a patch of dead plant material near the Moss.
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