Were infection. Every time you bite someone you infect them and they become a random were animal.
Leap. You can jump 20 feet
Action Melee Attack. Claw: +2 to hit, reach 2 ft., 1 target. (1d4) [slashing] damage.
Action Melee Attack. Bite: +2 to hit, reach 2 ft., 1 target. (1d4) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Leap away. On your turn use this to leap away 20 feet from battle and disengage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A werehare is a human who at night turns into a werehare but sometimes they get more control then others. You roll a d20 and that determines how much control you have while in that form. This usually occurs from a curse or if you are bitten by a were animal.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/23/2021 7:58:02 PM
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2
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0
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5e
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Coming Soon
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|
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8/23/2021 8:00:17 PM
|
1
|
1
|
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Coming Soon
|
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